High Seas Singles
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Loan Shark
from ¥5,000
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Wailer Humperdinck
¥700
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Portside Exchange
from ¥100
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
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Jack Be Nimble
¥100
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
When this hits a hero, steal an item they control until the end of this action phase.
Cog in the Machine
from ¥400
Create 2 Golden Cog tokens.
You may {t} a cog you control. If you do, put this on the bottom of its owner's deck.
Golden Tipple (Yellow)
¥100
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
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Murderous Rabble
from ¥200
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way.
Go again
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Flying High (Blue)
from ¥100
Your next attack this turn gets go again. If it's blue, it gets +1{p}.
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Avast Ye!
¥100
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token."
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Claw of Vynserakai
¥2,100
Once per Turn Action -- {r}: Attack
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Golden Tipple (Red)
¥100
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.
Palantir Aeronought
from ¥1,600
The defending hero must defend this with an equipment they control if able.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Golden Skywarden
from ¥500
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +1{d}. If a Golden Cog is destroyed this way, create a Gold token and repeat this process.
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Copper Cog
from ¥200
Unlimited (You may have any number of Copper Cogs in your deck.)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Blue Fin Harpoon
from ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's blue, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Herald of Sekem
from ¥200
When this attacks, you may put a yellow card from your hand into your soul. If you do, deal 2 arcane damage to any target.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this.)
Give No Quarter
from ¥1,100
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play.
Go again
Deny Redemption
from ¥500
When this attacks a hero with more {g} than you, deal 1 arcane damage to them. This damage can't be prevented.
Instant -- Discard this: Heroes can't gain {g} this turn.
Throw Caution to the Wind
from ¥100
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.