High Seas Singles
Wailer Humperdinck
from ¥400
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Sirens of Safe Harbor (Blue)
from ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Palantir Aeronought
from ¥1,600
The defending hero must defend this with an equipment they control if able.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Sirens of Safe Harbor (Red)
from ¥100
When this is put into your graveyard from anywhere, gain 1{g}.
Dead Threads
¥15,500
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Chart the High Seas
¥200
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard.
Create a Gold token for each yellow card put into your graveyard this way.
Go again
Surface Shaking
from ¥200
Go again
When this enters the arena, create 3 Seismic Surge tokens.
At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
Loan Shark
from ¥2,200
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Give No Quarter
from ¥400
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play.
Go again
Sealace Sarong
¥2,000
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Codex of Frailty
from ¥5,700
Each hero puts an attack action card from their graveyard face-down into their arsenal. Each hero that does, discards a card.
Create a Ponder token under your control and a Frailty token under each opponent's control.
Go again
Cogwerx Zeppelin (Red)
from ¥100
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Blue Fin Harpoon
from ¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's blue, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Jack Be Quick
from ¥200
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
Polly Cranka
¥1,500
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter.
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
Portside Exchange
from ¥200
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
Go again
Jack Be Nimble
from ¥200
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
When this hits a hero, steal an item they control until the end of this action phase.