High Seas Singles
Walk the Plank (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Walk the Plank (Red)
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
¥100
Walk the Plank (Blue)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Trade In (Yellow)
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.
¥100
Tough Old Wrench (Yellow)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Tough Old Wrench (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Tough Old Wrench (Blue)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Teeth of the Cog (Yellow)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Teeth of the Cog (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Teeth of the Cog (Blue)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
¥100
Salvage Shot (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Jittery Bones (Red)
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
¥100
Goldwing Turbine (Yellow)
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
¥100
Expedition to Blackwater Strait
When this attacks, you may put a gold counter on Treasure Island.
¥100
Draw Back the Hammer
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again
¥100
Chart a Course (Red)
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100