Qi Unleashed (Red)
Qi Unleashed (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Moon Chakra (Yellow)
Moon Chakra (Yellow) ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Haunting Specter (Blue)
Haunting Specter (Blue) ¥100
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Emissary of Wind
Emissary of Wind ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
Blessing of Qi (Red)
Blessing of Qi (Red) ¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Spectral Shield (Green)
Spectral Shield (Green) ¥500
(Auras stay in the arena until they are destroyed.) If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Water the Seeds (Blue)
Water the Seeds (Blue) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Venomous Bite (Blue)
Venomous Bite (Blue) ¥100
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Tiger Form Incantation (Red)
Tiger Form Incantation (Red) ¥100
The next Crouching Tiger you play this turn gets +3{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Single Minded Determination (Blue)
Single Minded Determination (Blue) ¥100
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Yellow)
Nimblism (Yellow) ¥100
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Mind's Desire (Red)
Mind's Desire (Red) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Impulsive Desire (Red)
Impulsive Desire (Red) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
Haze Shelter (Yellow) ¥100
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
First Tenet of Chi: Wind
First Tenet of Chi: Wind ¥100
The next blue action card you play this turn gets go again. Go again
Emissary of Tides
Emissary of Tides ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
Emissary of Moon
Emissary of Moon ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
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Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) ¥10,500
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Waxing Specter (Yellow)
Waxing Specter (Yellow) ¥100
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Water the Seeds (Red)
Water the Seeds (Red) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
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