Breed Anger (Yellow)
Breed Anger (Yellow)
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
¥100
Heirloom of Tiger Hide
Heirloom of Tiger Hide
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Emissary of Tides
Emissary of Tides
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
¥100
Emissary of Moon
Emissary of Moon
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
¥100
Waxing Specter (Yellow)
Waxing Specter (Yellow)
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
¥100
Water the Seeds (Red)
Water the Seeds (Red)
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
¥100
Vengeful Apparition (Yellow)
Vengeful Apparition (Yellow)
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
¥100
Single Minded Determination (Red)
Single Minded Determination (Red)
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
¥100
Sigil of Solitude (Yellow)
Sigil of Solitude (Yellow)
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
¥100
Sigil of Solitude (Blue)
Sigil of Solitude (Blue)
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
¥100
Nimblism (Blue)
Nimblism (Blue)
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
¥100
Evasive Leap (Red)
Evasive Leap (Red)
(Defense reactions can be played from hand or arsenal to defend.)
¥100
Tide Chakra (Yellow)
Tide Chakra (Yellow)
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
¥100
Tide Chakra (Blue)
Tide Chakra (Blue)
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
¥100
Haunting Specter (Yellow)
Haunting Specter (Yellow)
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
¥100
Blessing of Qi (Yellow)
Blessing of Qi (Yellow)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
¥100
Blessing of Qi (Blue)
Blessing of Qi (Blue)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
¥100
Blanch (Blue)
Blanch (Blue)
When this hits a hero, cards they own lose all colors until the end of their next turn.
¥100
Wash Away
Wash Away
If you've played another blue card this turn, this gets +2{d}.
¥100
Tidal Surge
Tidal Surge
If you've played another blue card this turn, this gets +2{p}.
¥100