First Tenet of Chi: Moon
First Tenet of Chi: Moon ¥100
Your next blue attack this turn gets "When this attacks, draw a card." Go again
Biting Breeze (Yellow)
Biting Breeze (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Wide Blue Yonder
Wide Blue Yonder ¥100
Target attack gets +1{p} for each blue card you've pitched this turn.
Tide Chakra (Red)
Tide Chakra (Red) ¥100
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
Qi Unleashed (Red)
Qi Unleashed (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Emissary of Wind
Emissary of Wind ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
Zen (Marvel)
Zen (Marvel) ¥6,200
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Water the Seeds (Blue)
Water the Seeds (Blue) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Vengeful Apparition (Red)
Vengeful Apparition (Red) ¥100
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 2 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Tiger Form Incantation (Red)
Tiger Form Incantation (Red) ¥100
The next Crouching Tiger you play this turn gets +3{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Sigil of Solitude (Red)
Sigil of Solitude (Red) ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Pouncing Qi (Red)
Pouncing Qi (Red) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Intimate Inducement (Yellow)
Intimate Inducement (Yellow) ¥100
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Haze Shelter (Blue)
Haze Shelter (Blue) ¥100
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
First Tenet of Chi: Wind
First Tenet of Chi: Wind ¥100
The next blue action card you play this turn gets go again. Go again
Haunting Specter (Blue)
Haunting Specter (Blue) ¥100
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Emissary of Tides
Emissary of Tides ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
Emissary of Moon
Emissary of Moon ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Spectral Shield (Green)
Spectral Shield (Green) ¥400
(Auras stay in the arena until they are destroyed.) If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Wounding Blow (Blue)
Wounding Blow (Blue) ¥100
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