Koi Blessed Kimono
Koi Blessed Kimono from ¥100
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Intimate Inducement (Red)
Intimate Inducement (Red) ¥100
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Intimate Inducement (Blue)
Intimate Inducement (Blue) ¥100
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Haze Shelter (Red)
Haze Shelter (Red) ¥100
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Harmony of the Hunt (Red)
Harmony of the Hunt (Red) ¥100
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
First Tenet of Chi: Wind
First Tenet of Chi: Wind ¥100
The next blue action card you play this turn gets go again. Go again
Biting Breeze (Yellow)
Biting Breeze (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Aqua Seeing Shell
Aqua Seeing Shell from ¥100
Cloaked (Equip this face-down.) Instant -- {r}{r}{r}, turn this face-up: Draw a card. At the start of your turn, destroy this.
Tide Chakra (Yellow)
Tide Chakra (Yellow) ¥100
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) ¥100
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Yellow)
Moon Chakra (Yellow) ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Emissary of Wind
Emissary of Wind ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
Emissary of Tides
Emissary of Tides ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
Emissary of Moon
Emissary of Moon ¥100
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Deep Blue Sea
Deep Blue Sea ¥100
This gets +1{p} for each blue card you've pitched this turn.
Art of Desire: Soul
Art of Desire: Soul ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a yellow card, draw a card and gain 1{g}.
Zen (Marvel)
Zen (Marvel) ¥3,100
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Waxing Specter (Yellow)
Waxing Specter (Yellow) ¥100
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Water the Seeds (Red)
Water the Seeds (Red) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Wash Away
Wash Away ¥100
If you've played another blue card this turn, this gets +2{d}.
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