Hard Knuckle
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
Sharp Shooters (Rainbow Foil)
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hidden Agenda (Rainbow Foil)
Instant — Turn a face-down arrow in your arsenal face-up: Gain [1 - Resource]. At the beginning of the end phase, destroy this.Arcane Barrier 1(If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
Stone Rain
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
Spinal Crush
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Crumble to Eternity
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Mount Isen
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cerebellum Processor
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Once per Turn Action — 0:/ Draw a card.
Qi Unbound (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Flex Claws (Red)
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Ira, Crimson Haze
Your second attack each turn gets +1{p}.
Final Act (Red)
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Evo Scatter Shot
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Cloud Cover
The next time you would be dealt damage this turn, prevent 2 of that damage.