Hard Knuckle
Hard Knuckle
When you play an attack action card, you may destroy this. If you do, the attack gets +1{p}.
¥100
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Sharp Shooters (Rainbow Foil)
Sharp Shooters (Rainbow Foil)
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥4,000
Hidden Agenda (Rainbow Foil)
Hidden Agenda (Rainbow Foil)
Instant — Turn a face-down arrow in your arsenal face-up: Gain [1 - Resource]. At the beginning of the end phase, destroy this.Arcane Barrier 1(If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
¥400
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Stone Rain
Stone Rain
If this has an aim counter, it gets dominate and "When this hits a hero, they banish face-down a card from their hand. At the beginning of their next end phase, they return it to their hand."
¥2,400
Spinal Crush
Spinal Crush
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
¥400
Crumble to Eternity
Crumble to Eternity
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
¥900
Channel Mount Isen
Channel Mount Isen
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
¥800
Cerebellum Processor
Cerebellum Processor
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Once per Turn Action — 0:/ Draw a card.
¥400
Qi Unbound (Red)
Qi Unbound (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
¥100
Flex Claws (Red)
Flex Claws (Red)
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
¥100
Ira, Crimson Haze
Ira, Crimson Haze
Your second attack each turn gets +1{p}.
¥100
Final Act (Red)
Final Act (Red)
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
¥100
Evo Scatter Shot
Evo Scatter Shot
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Evo Energy Matrix
Evo Energy Matrix
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Professor Teklovossen
Professor Teklovossen
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
¥100
Cloud Cover
Cloud Cover
The next time you would be dealt damage this turn, prevent 2 of that damage.
¥100