Run into Trouble (Promo)
Run into Trouble (Promo) ¥100
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) ¥100
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
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Mechanical Strength (Blue) (Promo)
Mechanical Strength (Blue) (Promo) ¥500
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
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Mechanical Strength (Yellow) (Promo)
Mechanical Strength (Yellow) (Promo) ¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
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Mechanical Strength (Red) (Promo)
Mechanical Strength (Red) (Promo) ¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo) ¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
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Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo) ¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Soup Up (Blue) (Promo)
Soup Up (Blue) (Promo) ¥1,300
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Blue) (Promo)
Heavy Artillery (Blue) (Promo) ¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) ¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) ¥200
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) ¥200
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) ¥200
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) ¥100
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) ¥100
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) ¥200
The next attack you fuse this turn gains +3 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) ¥300
The next attack you fuse this turn gains +4 [Power]. Go again
Weave Lightning (Red) (Promo)
Weave Lightning (Red) (Promo) ¥500
The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) ¥200
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
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