Iyslander (Promo)
Iyslander (Promo) ¥500
Essence of Ice (You may have Ice cards in your deck.) If it's not your turn, you may play a 'non-attack' action cards with blue color strips from your arsenal as though they were an instant. Whenever you play an Ice card during an opponents turn, create a Frostbite token under their control.
Briar (Promo)
Briar (Promo) ¥2,600
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.) Whenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token. Whenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.
Briar, Warden of Thorns (Promo)
Briar, Warden of Thorns (Promo) from ¥400
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.) Whenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token. Whenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.
Katsu, the Wanderer (Promo)
Katsu, the Wanderer (Promo) from ¥5,400
Once per Turn Effect - When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.
Diamond (Promo)
Diamond (Promo) ¥16,300
Action -- Destroy {name}: Draw a card. Go again
Soul Shackle (Promo)
Soul Shackle (Promo) ¥17,100
At the beginning of your action phase, banish the top card of your deck.
Copper (Promo)
Copper (Promo) ¥500
Action - {r}{r}{r}{r}, destroy Copper: Draw a card. Go again
Ursur, the Soul Reaper (Promo)
Ursur, the Soul Reaper (Promo) from ¥900
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Ursur.) Once per Turn Action - 0: Attack While Ursur is attacking a hero with 1 or more cards in their soul, the attack has go again.
Blasmophet, the Soul Harvester (Promo)
Blasmophet, the Soul Harvester (Promo) from ¥2,300
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.) Once per Turn Action - 0: Attack Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.
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Scarf for a Scarf (Promo)
Scarf for a Scarf (Promo) ¥5,700
When this attacks a hero, exchange a head equipment permanent with them. If you do, this gets go again.
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Tiger Taming Khakkara (Promo)
Tiger Taming Khakkara (Promo) ¥700
Once per Turn Action — [2 Resource]: Attack. Go againWhen this attacks, the next Crouching Tiger you play this combat chain gets +1 POWER.
Cosmo, Scroll of Ancestral Tapestry (Promo)
Cosmo, Scroll of Ancestral Tapestry (Promo) ¥900
During your turn, auras you control with ward are weapons with base POWER equal to their ward and "Once per Turn Action — [1 Resource]: Attack"Your aura attacks with one or more +1POWER counters get go again.
Flic Flak (Red) (Promo)
Flic Flak (Red) (Promo) ¥8,000
If the next card you defend with this turn is a card with Combo, it gets +2
Go Bananas (Promo)
Go Bananas (Promo) ¥19,500
Name an action card. Open and reveal a booster pack of Flesh and Blood and put all cards with the chosen name into your hand. If the booster pack does not contain a card with the chosen name, you may repeat this process.
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High Riser (Promo)
High Riser (Promo) ¥300
Once per Turn Action -- {r}{r}{r}: Attack If you've drawn a card this turn, this gets +1{p}.
Rockslide Trap (Blue) (Promo)
Rockslide Trap (Blue) (Promo) ¥200
Rockslide Trap can only be played from arsenal. When this defends, target attack gets -2{p}, unless the attacking hero pays {r}.
Helio Mitre (Promo)
Helio Mitre (Promo) ¥200
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.) Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Over Loop (Red) (Promo)
Over Loop (Red) (Promo) from ¥300
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
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