High Seas Singles
Rally the Coast Guard (Blue)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Yo Ho Ho!
¥100
Your next Pirate ally attack this turn gets +1{p} and "When this hits a hero, create a Gold token."
Go again
Scurv, Stowaway
¥100
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again
Whenever you activate a Goldkiss Rum, gain {r}.
HMS Barracuda
¥100
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Diamond Amulet
¥7,200
Instant -- Destroy this: Gain 1 action point.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Pinion Sentry
¥100
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
HMS Marlin
¥100
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Sapphire Amulet
¥800
Action -- Destroy this: You get +1{i} this turn.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Preach Modesty
from ¥100
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it.
Hero abilities can't create cards. (Tokens are cards.)
Escalate Bloodshed
from ¥100
Whenever a hero draws a card during an action phase, they lose 1{g}.
At the beginning of each hero's action phase, they draw a card.
At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.
Golden Cog (Treasure Pack)
¥200
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Swiftwater Sloop (Blue)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
Nimby (Blue)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Shifting Tides
¥100
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
Regain Composure
¥100
Your next attack this turn gets +1{p} and "When this hits, {u} your hero."
Go again