Mastery Pack Guardian Singles
Aftershock (Red)
from ¥100
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
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Aftershock (Blue)
from ¥300
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Promising Terrain
from ¥300
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If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.
At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.
Draw a Crowd
from ¥100
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When this enters the arena, each hero draws a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Blinding of the Old Ones
¥100
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Put 'Em In Their Place
from ¥400
Valda Specialization (You may only have this in your deck if your hero is Valda.)
Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Leave a Dent
from ¥200
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck."
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Steelbraid Buckler
¥100
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Chokeslam (Red)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Craterhoof
from ¥100
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hostile Encroachment
from ¥100
When this attacks a hero, they draw a card.
Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
¥100
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Seismic Shelter
from ¥100
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Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control.
At the start of your turn, destroy this.
Thunder Quake (Red)
¥100
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Red)
¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Disable (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Disenchantment of the Old Ones
¥100
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Daily Grind
from ¥200
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
At the start of your turn, destroy this.