Macho Grande (Yellow)
Macho Grande (Yellow) from ¥100
Dominate (This can’t be defended by more than 1 card from hand.)
Promising Terrain
Promising Terrain from ¥500
Go again If you would create 1 or more Seismic Surge tokens, instead create that many plus 1. At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.
Renounce Grandeur
Renounce Grandeur from ¥200
If the defending hero controls an aura token, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Smelting of the Old Ones
Smelting of the Old Ones ¥200
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) ¥3,200
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Sunkwater Exoshell
Sunkwater Exoshell from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
Sunkwater Lookout from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
Sunkwater Pincers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Scalers
Sunkwater Scalers from ¥200
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tectonic Instability
Tectonic Instability from ¥900
Each hero puts a card from their arsenal on the bottom of their deck. If they do, they draw a card. Create Seismic Surge tokens equal to the number of cards drawn this way. Go again
Buckling Blow (Blue)
Buckling Blow (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Red)
Buckling Blow (Red) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Yellow)
Buckling Blow (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Cartilage Crush (Blue)
Cartilage Crush (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Chokeslam (Blue)
Chokeslam (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Chokeslam (Red)
Chokeslam (Red) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Chokeslam (Yellow)
Chokeslam (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Clash of Mountains (Blue)
Clash of Mountains (Blue) from ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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