Super Slam Singles
Vigorous Smashup (Red)
¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cheap Shot
¥100
If you've been booed this turn, you may play this as though it were an instant.
Deal 2 damage to target hero unless they discard a card.
Wee Wrecking Ball
¥100
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Edge of Their Seats (Blue)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Golden Galea
¥600
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Authority of Ataya
from ¥44,600
Legendary (You may only have 1 Authority of Ataya in your deck.)
When this is pitched, defense reaction cards cost opponents an additional {r} to play this turn.
High Pitched Howl (Red)
¥100
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Dig In (Yellow)
¥100
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Visit the Boneyard
from ¥100
Put a card with 6 or more {p} from your graveyard on top of your deck.
Create a Vigor token.
Unexpected Backhand (Blue)
¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Full of Bravado (Blue)
¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hungry for More
from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.
Tough Smashup (Red)
¥100
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Act of Glory (Blue)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Truth or Trickery
¥100
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
No Tall Tales
from ¥100
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Gallow, End of the Line
¥100
Action -- {r},{t}: Attack
Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Act of Glory (Red)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +6{p}.