Edge of Their Seats (Blue)
Edge of Their Seats (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Adaptive Alpha Mold Adaptive Alpha Mold
Adaptive Alpha Mold from ¥600
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
High Pitched Howl (Red)
High Pitched Howl (Red) ¥100
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Visit the Boneyard
Visit the Boneyard from ¥100
Put a card with 6 or more {p} from your graveyard on top of your deck. Create a Vigor token.
Vigorous Smashup (Red)
Vigorous Smashup (Red) ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Unexpected Backhand (Blue)
Unexpected Backhand (Blue) ¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Revolting Gesture
Revolting Gesture ¥100
Your next attack this turn gets +3{p}. Create a Might token. Go again
Power Play (Blue)
Power Play (Blue) ¥100
If this was played from arsenal, it gets +5{p}.
Full of Bravado (Blue)
Full of Bravado (Blue) ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hungry for More
Hungry for More from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, gain 3{g}.
Tough Smashup (Red)
Tough Smashup (Red) ¥100
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Act of Glory (Blue)
Act of Glory (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Truth or Trickery
Truth or Trickery ¥100
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
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Golden Heart Plate
Golden Heart Plate from ¥600
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Gallow, End of the Line
Gallow, End of the Line ¥100
Action -- {r},{t}: Attack Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Dig In (Yellow)
Dig In (Yellow) ¥100
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Golden Galea
Golden Galea ¥900
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Authority of Ataya
Authority of Ataya from ¥47,500
Legendary (You may only have 1 Authority of Ataya in your deck.) When this is pitched, defense reaction cards cost opponents an additional {r} to play this turn.
Act of Glory (Red)
Act of Glory (Red) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +6{p}.
Comeback Kid (Red)
Comeback Kid (Red) ¥100
When this attacks a hero, if you have less {g} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.
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