(PRE-ORDER) Super Slam Singles
Super Slam Singles are now available for Pre-Order!
Super Slam Pre-Orders will ship out on release day, Friday September 26th, 2025
Super Slam Pre-orders can be picked up IN Shop during Pre-Release Week Retail Hours starting at 3pm on Friday, Sept 19th.

Two Steps Ahead
from ¥500
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.

Truth or Trickery
from ¥500
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.

Time Flies When You're Having Fun
from ¥500
The next time an attack action card hits a hero this turn, you may destroy an aura they control.
If this was played from arsenal, the next attack action card you play this turn gets +3{p}.
Go again

Renounce Violence
from ¥500
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.

Old Favorite
from ¥500
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, put it on the bottom of its owner's deck when the combat chain closes.



Beat the Same Drum
from ¥500
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor.
Go again

A Good Clean Fight
from ¥500
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)

Hungry for More
from ¥500
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.

Energetic Impact
from ¥500
When this defends together with a card with 6 or more {p}, create a Vigor token.

Battered, Beaten, and Broken
from ¥500
When this attacks a hero, intimidate them.
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)

Unwavering Resolve
from ¥400
If you have no cards in your deck, this gets +4{p}.
If this is defended by 3 or more cards, it gets go again.

Kick the Hornet's Nest
from ¥400
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.

Gang Robbery
from ¥400
When this attacks a hero, steal an aura token they control. (Gain control of it.)
If you control 3 or more auras, this gets +3{p}.

Who Blinks First?
from ¥300
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.

Turn Heads
from ¥300
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.

Tear Down the Idols
from ¥300
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
When this hits a Revered hero, they discard a card.

Disturb the Peace
from ¥300
This can't be defended by Guardian auras.
When this hits a Guardian hero, destroy an aura they control.