Good Natured Brutality
Good Natured Brutality
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
¥100
Cutting Retort
Cutting Retort
When this attacks a hero, you may pay up to {r}{r}{r}. Destroy that many aura tokens with different names they control. If you do, this gets +1{p} for each aura destroyed this way.
¥600
Thespian Charm
Thespian Charm
Choose any number; Destroy a Might or Vigor token. The crowd cheers you. Return an aura permanent you control to its owner's hand.
¥100
Cruel Ambition
Cruel Ambition
Create 3 Might tokens. Go again
¥100
Unexpected Backhand (Yellow)
Unexpected Backhand (Yellow)
When you win a clash revealing this, deal 1 damage to the other hero.
¥100
Edge of Their Seats (Red)
Edge of Their Seats (Red)
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
¥100
Sadistic Scowl
Sadistic Scowl
Your next attack this turn gets +5{p}. Intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) Go again
¥100
Two Steps Ahead
Two Steps Ahead
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
¥100
Parched Terrain
Parched Terrain
Heroes can't gain {g}. At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
¥100
Mage Hunter Arrow
Mage Hunter Arrow
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal. When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
¥400
Golden Heart Plate
Golden Heart Plate
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥600
Fix the Match
Fix the Match
When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
¥400
Smashing Ground
Smashing Ground
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
¥200
Light Up the Leaves
Light Up the Leaves
Deal 6 arcane damage to any target. Instant -- Discard this and an Earth card: Prevent the next 6 arcane damage target source would deal this turn.
¥200
Hit the Gas
Hit the Gas
Maxx Specialization (You may only have this in your deck if your hero is Maxx.) Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
¥200
Villainous Pose (Red)
Villainous Pose (Red)
Your next attack this turn gets +4{p}. The crowd boos you. Go again
¥100
Goon Beatdown
Goon Beatdown
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
¥100
Adaptive Alpha Mold Adaptive Alpha Mold
Adaptive Alpha Mold
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥600
Offensive Behavior
Offensive Behavior
If you control a Might or Vigor token, this gets +1{p}. When this hits a hero, create a Might and a Vigor token.
¥100
Bully Tactics
Bully Tactics
When this attacks a hero, you may pay up to {r}{r}{r}. Intimidate them that many times. (They banish that many random cards from their hand face-down. At the beginning of the end phase, return them to their hand.)
¥100