Jaws of Victory
Jaws of Victory from ¥100
When this attacks a hero, if you have less {g} than them, the crowd cheers you. If you've been cheered this turn, this gets go again.
Parched Terrain
Parched Terrain from ¥200
Heroes can't gain {g}. At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Goon Beatdown
Goon Beatdown from ¥100
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Cruel Ambition
Cruel Ambition ¥100
Create 3 Might tokens. Go again
Wind Up the Crowd
Wind Up the Crowd from ¥200
Instant -- Discard this: Create a Toughness and a Vigor token.
Take the Bait
Take the Bait from ¥100
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) Search your deck for a card, then shuffle and put it on top. Create a Bait token under an opponent's control. Go again
Hit the Gas
Hit the Gas from ¥200
Maxx Specialization (You may only have this in your deck if your hero is Maxx.) Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Wee Wrecking Ball
Wee Wrecking Ball ¥100
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Spew Obscenities
Spew Obscenities ¥100
If you control a Confidence or Might token, this gets +1{p}. When this hits a hero, create a Confidence and a Might token.
Fix the Match
Fix the Match from ¥400
When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Villainous Pose (Red)
Villainous Pose (Red) ¥100
Your next attack this turn gets +4{p}. The crowd boos you. Go again
High Pitched Howl (Red)
High Pitched Howl (Red) ¥100
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Edge of Their Seats (Blue)
Edge of Their Seats (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Two Steps Ahead
Two Steps Ahead from ¥100
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Mage Hunter Arrow
Mage Hunter Arrow from ¥200
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal. When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Unexpected Backhand (Yellow)
Unexpected Backhand (Yellow) ¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Unexpected Backhand (Blue)
Unexpected Backhand (Blue) ¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Offensive Behavior
Offensive Behavior ¥100
If you control a Might or Vigor token, this gets +1{p}. When this hits a hero, create a Might and a Vigor token.
Full of Bravado (Blue)
Full of Bravado (Blue) from ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hungry for More
Hungry for More from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, gain 3{g}.
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