Super Slam Singles
Jaws of Victory
from ¥100
When this attacks a hero, if you have less {g} than them, the crowd cheers you.
If you've been cheered this turn, this gets go again.
Parched Terrain
from ¥200
Heroes can't gain {g}.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Goon Beatdown
from ¥100
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, the crowd boos you."
Take the Bait
from ¥100
Riptide Specialization (You may only have this in your deck if your hero is Riptide.)
Search your deck for a card, then shuffle and put it on top.
Create a Bait token under an opponent's control.
Go again
Hit the Gas
from ¥200
Maxx Specialization (You may only have this in your deck if your hero is Maxx.)
Turn any number of Hyper Drivers in your banished zone face-down and gain that many action points. If 3 or more cards are turned face-down this way, draw a card.
Wee Wrecking Ball
¥100
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Spew Obscenities
¥100
If you control a Confidence or Might token, this gets +1{p}.
When this hits a hero, create a Confidence and a Might token.
Fix the Match
from ¥400
When this attacks, search your deck for a card, then shuffle and put that card on top.
Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
High Pitched Howl (Red)
¥100
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Edge of Their Seats (Blue)
¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Two Steps Ahead
from ¥100
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Mage Hunter Arrow
from ¥200
Instant -- Destroy this: The next time you would be dealt arcane damage this turn, prevent 3 of that damage. Activate this only while this is face-up in your arsenal.
When this hits a Runeblade or Wizard hero, you may destroy an aura they control.
Unexpected Backhand (Yellow)
¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Unexpected Backhand (Blue)
¥100
When you win a clash revealing this, deal 1 damage to the other hero.
Offensive Behavior
¥100
If you control a Might or Vigor token, this gets +1{p}.
When this hits a hero, create a Might and a Vigor token.
Full of Bravado (Blue)
from ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hungry for More
from ¥200
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, gain 3{g}.