No Tall Tales
No Tall Tales from ¥100
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Numbskull Charm
Numbskull Charm ¥100
Choose any number; Destroy a Confidence or Might token. The crowd cheers you. Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
Tension in the Air (Red)
Tension in the Air (Red) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Rough Up (Red)
Rough Up (Red) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Brothers in Arms (Blue)
Brothers in Arms (Blue) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Disarm
Disarm ¥100
When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, the attacking hero puts a card from their hand on the bottom of their deck.
Arrogant Showboating
Arrogant Showboating ¥100
Create a Might token for each defending card controlled by an opponent on the combat chain.
Sit!
Sit! ¥100
When this defends a Brute attack, this gets +3{d}.
Right Behind You (Blue)
Right Behind You (Blue) ¥100
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
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Horns of the Despised (Exteneded Art)
Horns of the Despised (Exteneded Art) ¥400
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
The Old Switcheroo
The Old Switcheroo ¥200
Instant -- Discard this: The next time you would clash with target hero this turn, instead you reveal the top card of their deck and they reveal the top card of your deck. If you win the clash, they discard a card.
Kick the Hornet's Nest
Kick the Hornet's Nest from ¥100
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Gang Robbery
Gang Robbery ¥200
When this attacks a hero, steal an aura token they control. (Gain control of it.) If you control 3 or more auras, this gets +3{p}.
Challenge the Alpha
Challenge the Alpha ¥100
When this attacks a Brute hero, this gets +2{p}. When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{g}.
Liar's Charm
Liar's Charm ¥100
Choose any number; Steal a Toughness or Vigor token. The crowd boos you. Target hero loses and can't gain abilities this action phase unless they discard a card.
Cheater's Charm
Cheater's Charm ¥100
Choose any number; Steal a Confidence or Toughness token. The crowd boos you. If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Dig In (Blue)
Dig In (Blue) ¥100
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Tear Down the Idols
Tear Down the Idols ¥100
When this attacks a Revered hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this hits a Revered hero, they discard a card.
Beat the Same Drum
Beat the Same Drum from ¥100
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again
Attention Grabbers (Cold Foil)
Attention Grabbers (Cold Foil) ¥1,100
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link. Blade Break (When the combat chain closes, if this defended, destroy it.)
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