Radiant Touch
Radiant Touch from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
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Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $44.95
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Arakni, Redback (Marvel)
Arakni, Redback (Marvel) $49.95
Once per Turn Attack Reaction -- Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets go again. At the beginning of your end phase, return to the brood. (Revert to your base hero.)
Sigil of Fyendal - Marvel
Sigil of Fyendal - Marvel $22.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, gain 1{g}.
Barkskin of the Millennium Tree - Extended Art Cold Foil
Barkskin of the Millennium Tree - Extended Art Cold Foil $104.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel) $34.95
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
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Nuu, Alluring Desire (Marvel)
Nuu, Alluring Desire (Marvel) $249.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Ball Breaker
Ball Breaker from $0.20
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
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Victor Goldmane, High and Mighty  (Marvel) Victor Goldmane, High and Mighty  (Marvel)
Victor Goldmane, High and Mighty (Marvel) $128.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Evo Scatter Shot
Evo Scatter Shot $1.95
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Cogspitter
Evo Cogspitter from $0.15
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Buzz Hive
Evo Buzz Hive from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) When this is equipped, gain {r}.
Helio's Mitre
Helio's Mitre $1.25
Bunker Beard
Bunker Beard from $0.15
Defense Reaction -- Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.
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