All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Civic Duty
$0.55
Whenever this defends, create a Vigor token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Good Time Chapeau (Promo)
$11.95
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Concuss (Yellow)
from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)

Big Bop (Yellow)
from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Big Bop (Blue)
from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Stacked in Your Favor (Red)
from $0.20
Go again
Your attack action cards get +3{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Disable (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.

Colossal Bearing (Red)
$0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."

Bastion of Duty
$0.75
Protect (You may defend any hero attacked by an opponent with this.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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High Riser (Promo)
$1.75
Once per Turn Action -- {r}{r}{r}: Attack
If you've drawn a card this turn, this gets +1{p}.

Macho Grande (Yellow) (Promo)
$0.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)

Anothos (Promo)
$28.95
Once per Turn Action - [3 Resource]: Attack
If you have 2 or more cards in your pitch zone with cost [3 Resource] or greater, Anathos gains +2 [Power].

Bravo (Promo)
$7.95
Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again

Bravo, Showstopper (Promo)
$29.95
Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again

Stand Ground
from $0.15
If you control a Might token, this gets +1{d}.
If you control a Vigor token, this gets +1{d}.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)