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Macho Grande (Blue) (Promo)
Macho Grande (Blue) (Promo) $3.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Stonewall Impasse
Stonewall Impasse from $0.20
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Over the Top (Blue)
Over the Top (Blue) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Cranial Crush (Blue)
Cranial Crush (Blue) $2.95
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.25
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Over the Top (Red)
Over the Top (Red) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
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Victor Goldmane, High and Mighty  (Marvel) Victor Goldmane, High and Mighty  (Marvel)
Victor Goldmane, High and Mighty (Marvel) $128.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Concuss (Blue)
Concuss (Blue) from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Command Respect (Red)
Command Respect (Red) from $0.15
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 6 base {p}.)
Bigger Than Big (Blue)
Bigger Than Big (Blue) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Stacked in Your Favor (Blue)
Stacked in Your Favor (Blue) from $0.20
Go again Your attack action cards get +1{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Betsy (Marvel) Betsy (Marvel)
Betsy (Marvel) $21.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Disable (Blue)
Disable (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Earthlore Empowerment (Red)
Earthlore Empowerment (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Crash Down (Red)
Crash Down (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Thunk (Red)
Thunk (Red) from $0.15
When you win a clash revealing this, create a Might token.
Command Respect (Blue)
Command Respect (Blue) from $0.15
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 4 base {p}.)
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