All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Leave a Dent
from $1.25
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck."
Go again
Civic Peak
$7.95
Whenever this defends, another target hero draws a card.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Boulder Drop (Blue)
$2.95
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Edge of Their Seats (Red)
from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +5{p}.
Civic Duty
$5.95
Whenever this defends, create a Vigor token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Crush the Weak (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Hostile Encroachment
from $0.25
When this attacks a hero, they draw a card.
Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
$0.55
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Concuss (Blue)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Good Time Chapeau
$0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wee Wrecking Ball
from $0.20
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Boulder Drop (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Tremorshield Sabatons
from $0.55
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Boast
from $0.25
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Valahai Riven
$0.25
When this defends, you may pay up to {r}{r}{r}. Create that many Seismic Surge tokens.