All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gas Up (Yellow)
from $0.20
The next attack you boost this turn gets +3{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Dissolving Shield (Blue)
from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Data Link (Yellow)
from $0.20
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cognition Field (Yellow)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Yellow)
from $0.20
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Heavy Metal Hardcore (blue) (Rainbow Foil)
$0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Heavy Metal Hardcore (yellow) (Rainbow Foil)
$0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
mBrio Base Digits
$0.20
**Instant** - {t} this and a cog you control: This gets +1{d} until end of turn.**Temper**
Goldwing Turbine (GEM Pack 2)
from $0.95
Your next Mechanologist attack this turn gets +3.
Create a Golden Cog token.
Cerebellum Processor (Promo)
$29.95
Once per Turn Instant -- [2 Resource]:Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Once Per Turn Action — 0: Draw a card.
Copper Cog - (Promo)
$84.95
Unlimited
Crank
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Sky Skimmer (Yellow)
from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Perk Up
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Cloud Skiff (Yellow)
from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Cloud Skiff (Red)
from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Cloud Skiff (Blue)
from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Mechanical Strength (Red)
$0.35
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Rapid Fire
$0.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Over Loop (Red) (Promo)
from $0.75
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)