All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
HMS Marlin
from $0.25
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Swiftwater Sloop (Blue)
from $0.20
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
Bubba-Lubba, Run Aground
$0.55
This enters the arena with a +1{p} counter.**Action** - {r}, {t}: **Attack****Action** - Remove a +1{p} counter from an ally you control: Destroy an aura token. **Go again****Watery Grave**
Gold-Baited Hook (Treasure Pack)
$99.95
Action -- {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Swiftwater Sloop (Red)
from $0.20
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again
Buccaneer's Bounty
$0.20
Action -- Destroy this: Gain {r}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Battalion Barque (Blue)
from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
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Gloves of Azure Waves (Cold Foil)
$2.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3DEFENSE and blade break.
Trench of Watery Depths (Cold Foil)
$5.95
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Beneath the Surface (Rainbow Foil)
$0.55
**Watery Grave**While this is defending, when it's put into your graveyard from the arena, turn it face-down.
Boo, Resident Spook
$0.55
**Action** - {t}: **Attack**If this is untapped, it gets **spellvoid 2**.**Watery Grave**
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Saltwater Swell (Blue) (Treasure Pack)
$21.95
When this attacks, reveal the top card of your deck. If it's blue, pitch it.
Go again
Sold out
Tip the Barkeep (Treasure Pack)
$22.95
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again
Shallow Water Shark Harpoon (Rainbow Foil)
$0.75
If you've activated a cannon this turn, this gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token."
Conqueror of the High Seas (Promo)
$14.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1 and go again.
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Golden Tipple (Blue) (Treasure Pack)
$34.95
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Go again
Not So Fast
from $0.25
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
HMS Kraken
from $0.25
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Trench of Watery Depths
$0.20
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Break Open the Chests!
$0.20
Turn all cards in all arsenals face-up. Then if there's a face-up yellow card in any arsenal, create 2 Gold tokens.**Go again**