Mighty Windup (Blue)
Mighty Windup (Blue) from $0.15
Instant -- Discard this: Create a Might token.
Lead with Speed (Red)
Lead with Speed (Red) from $0.15
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Assault and Battery (Red)
Assault and Battery (Red) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) from $0.20
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Monstrous Veil
Monstrous Veil $0.20
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Knucklehead
Knucklehead $0.20
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Kassai  (Marvel) Kassai  (Marvel)
Kassai (Marvel) from $29.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Diadem of Dreamstate (Extended Art)
Diadem of Dreamstate (Extended Art) $19.95
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Herald of Rebirth (Blue) - Extended Art
Herald of Rebirth (Blue) - Extended Art $0.85
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Yellow) - Extended Art
Herald of Rebirth (Yellow) - Extended Art $0.95
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Seismic Surge
Seismic Surge $0.15
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Re-Charge! (Blue)
Re-Charge! (Blue) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Expedite (Blue)
Expedite (Blue) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Sentry Base Legs
Evo Sentry Base Legs from $0.15
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Data Link (Blue)
Data Link (Blue) from $0.15
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Big Shot
Big Shot from $0.20
If you've boosted 2 or more times this turn, this gets +2{p}.
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