Path Well Traveled // Inner Chi (Marvel)
Path Well Traveled // Inner Chi (Marvel) $41.95
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Nuu (Marvel)
Nuu (Marvel) $38.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi $34.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Mighty Windup (Yellow)
Mighty Windup (Yellow) from $0.15
Instant -- Discard this: Create a Might token.
Draw Swords (Yellow)
Draw Swords (Yellow) from $0.15
Your next Warrior attack this turn gets +2{p}. Draw a card. Go again
Agile Engagement (Red)
Agile Engagement (Red) from $0.15
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Golden Glare
Golden Glare $0.25
Victor Specialization (You may only have this in your deck if your hero is Victor.) When this defends together with 2 or more yellow cards, create a Gold token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Fatal Engagement (Red)
Fatal Engagement (Red) from $0.20
Play this only if an attack action card is defending this chain link. Target attack gets +5{p}.
Clash of Vigor (Yellow)
Clash of Vigor (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Vigor (Red)
Clash of Vigor (Red) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Nasreth, the Soul Harrower (Marvel)
Nasreth, the Soul Harrower (Marvel) $47.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
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Figment of Protection // Aegis, Archangel of Protection (Marvel) Figment of Protection // Aegis, Archangel of Protection (Marvel)
Figment of Protection // Aegis, Archangel of Protection (Marvel) $128.95
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Yellow)
V for Valor (Yellow) from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. (Put a card from your hand face-up under your hero card.)
Light the Way (Red)
Light the Way (Red) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Under Loop (Blue)
Under Loop (Blue) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Scrap Hopper (Red)
Scrap Hopper (Red) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Rev Up (Red)
Rev Up (Red) from $0.15
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
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Junkyard Dogg (Blue)
Junkyard Dogg (Blue) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
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