All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Run Through (Promo)
$2.95
Target sword attack gains go again.
Your next sword attack this turn gains +2{p}.

Herald of Triumph (Red) (Promo)
$18.95
Attack action cards get -1{p} while defending this.
When this hits, put it into your hero's soul.
Phantasm

Levia, Shadowborn Abomination (Promo)
from $3.95
If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.

Rotwood Reaper (Cold Foil)
$4.95
Once per Turn Action -- {r}{r}: Attack
If you've played or created an aura this turn, this gets +2{p}.

Overflow the Aetherwell (Yellow)
from $0.10
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, gain {r}{r}.

Open the Flood Gates (Red)
from $0.15
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, draw 2 cards.

Exploding Aether (Red)
from $0.10
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.)
Go again


Electromagnetic Somersault (Blue)
from $0.15
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.

Sigil of the Arknight - Marvel
$10.95
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.

Sigil of Temporal Manipulation - Marvel
$10.95
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.

Sigil of Earth - Marvel
$14.95
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, create an Embodiment of Earth token.

Arcanite Fortress - Extended Art Cold Foil
from $64.95
This card's {d} is equal to the number of equipment you control with Arcanite in their name.
Spellvoid X, where X is the number of equipment you control with Arcanite in their name.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)

Rising Sun, Setting Moon // Inner Chi
$0.20
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.)
Draw a card, then put a card from your hand on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Aqua Laps
from $0.10
Cloaked (Equip this face-down.)
Attack Reaction -- {r}, turn this face-up: Target attack gets go again.
At the start of your turn, destroy this.

Wind Chakra (Blue)
from $0.10
The next Crouching Tiger you play this turn gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Go again

The Grain that Tips the Scale // Inner Chi (Marvel)
$27.95
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.)
Target attack gets +1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Rising Sun, Setting Moon // Inner Chi (Marvel)
$64.95
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.)
Draw a card, then put a card from your hand on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)