Hold 'em (Red)
Hold 'em (Red) from $0.10
Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Concuss (Blue)
Concuss (Blue) from $0.10
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Take the Upper Hand (Yellow)
Take the Upper Hand (Yellow) from $0.10
Play this only if you've wagered this chain link. Target attack gets +2{p}.
Pack Call (Yellow)
Pack Call (Yellow) from $0.10
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Over the Top (Blue)
Over the Top (Blue) from $0.10
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Hearty Block
Hearty Block from $0.10
When this defends, if you control a Vigor token, gain 1{g}.
Down But Not Out (Blue)
Down But Not Out (Blue) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Clash of Vigor (Yellow)
Clash of Vigor (Yellow) from $0.10
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Ball Breaker
Ball Breaker from $0.10
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) $59.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) $52.95
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
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Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) $89.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Red)
Shaden Scream (Red) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again
Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $39.95
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Angelic Descent (Blue)
Angelic Descent (Blue) from $0.10
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.
Spectral Shield
Spectral Shield $0.10
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Overload Script
Overload Script from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) from $0.10
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Dumpster Dive (Red)
Dumpster Dive (Red) from $0.10
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Data Link (Red)
Data Link (Red) from $0.10
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
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