Hold 'em (Blue)
Hold 'em (Blue) from $0.15
Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.) Go again
Edge Ahead (Red)
Edge Ahead (Red) from $0.15
Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.) Go again
Bare Fangs (Red)
Bare Fangs (Red) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Wall of Meat and Muscle
Wall of Meat and Muscle from $0.20
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Over the Top (Red)
Over the Top (Red) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Down But Not Out (Red)
Down But Not Out (Red) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Cut the Deck (Red)
Cut the Deck (Red) from $0.20
Target Warrior attack gets +3{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
Clash of Might (Yellow)
Clash of Might (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Ball Breaker
Ball Breaker from $0.20
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
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Victor Goldmane, High and Mighty  (Marvel) Victor Goldmane, High and Mighty  (Marvel)
Victor Goldmane, High and Mighty (Marvel) $128.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Shaden Swing (Yellow)
Shaden Swing (Yellow) from $0.15
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Blue)
Shaden Scream (Blue) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again
Light the Way (Yellow)
Light the Way (Yellow) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) from $0.15
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
Spectral Shield
Spectral Shield $0.15
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Scrap Compactor (Blue)
Scrap Compactor (Blue) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Mini Forcefield (Red)
Mini Forcefield (Red) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
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