All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Bigger Than Big (Yellow)
from $0.10
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)

Bare Fangs (Yellow)
$0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.

Agile Engagement (Yellow)
from $0.10
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create an Agility token.

Stacked in Your Favor (Red)
from $0.10
Go again
Your attack action cards get +3{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Cut the Deck (Yellow)
from $0.10
Target Warrior attack gets +2{p}. If it's defended by an attack action card, draw a card, then put a card from your hand or arsenal on the bottom of your deck.
Sold out


Betsy, Skin in the Game (Marvel)
$94.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.

Widespread Destruction (Extended Art)
$47.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Wall Breaker (Red)
from $0.10
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Yellow)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Blue)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Yellow)
from $0.10
Choose a yellow action card in your banished zone. It gets go again until end of turn.
Go again

Tear Through the Portal (Blue)
from $0.10
Choose a blue action card in your banished zone. It gets go again until end of turn.
Go again

Soul Butcher (Red)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Resounding Courage (Yellow)
from $0.10
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.

Radiant Raiment
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Lay to Rest (Yellow)
from $0.10
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.