All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Lay Down the Law
$0.10
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
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Widespread Ruin (Extended Art)
$37.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Figment of War // Bellona, Archangel of War (Marvel)
$51.95
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
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Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Tribute to the Legions of Doom (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +4{p}.
Go again
Frontline Plating
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.
Cleansing Light (Blue)
from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target blue aura.
Evo Face Breaker (Marvel)
$24.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Beseech the Demigon (Blue)
from $0.10
Choose an attack action card in your banished zone. It gets +1{p} until end of turn.
Go again
Zero to Fifty (Red)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Torque Tuned (Yellow)
from $0.10
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Yellow)
from $0.10
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Hopper (Yellow)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Scrap Compactor (Red)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Mechanical Strength (Yellow)
from $0.10
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.