Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from $0.10
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Lay Waste (Red)
Lay Waste (Red) from $0.10
Boost This can't be defended by equipment.
Hydraulic Press (Red)
Hydraulic Press (Red) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Hydraulic Press (Blue)
Hydraulic Press (Blue) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Blue)
Heavy Artillery (Blue) from $0.10
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Evo Tekloscope
Evo Tekloscope $1.25
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Smoothbore
Evo Smoothbore from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Engine Room
Evo Engine Room from $0.10
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
Evo Energy Matrix $1.75
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crankshaft (Yellow)
Crankshaft (Yellow) $0.10
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Red)
Cognition Field (Red) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Red)
Bull Bar (Red) from $0.10
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Big Bertha (Yellow)
Big Bertha (Yellow) from $0.10
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Surging Strike - Blue
Surging Strike - Blue $0.10
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