All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Frontline Legs
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embodiment of Lightning
$0.15
When you play an attack action card, destroy this and the attack gets go again.

Embodiment of Earth
$0.15
Your non-attack action cards get +1{d} while defending.
At the beginning of your action phase, destroy this.

Cleansing Light (Red)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target red aura.


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Evo Steel Soul Memory (Marvel)
$27.95
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

War Machine (Extended Art)
$22.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
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Annihilator Engine (Extended Art)
$12.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Blessing of Salvation (Yellow)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 2{g}

Blessing of Salvation (Red)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 3{g}

Blessing of Salvation (Blue)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 1{g}

Battlefield Breaker (Red)
from $0.15
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Angelic Descent (Red)
from $0.15
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +3{p}.

Zero to Fifty (Blue)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Scrap Compactor (Red)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Mini Forcefield (Yellow)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)

MetEx (Yellow)
from $0.15
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Mechanical Strength (Yellow)
from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.