All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Barbed Castaway (Promo)
$4.25
Once per Turn Instant -- {r}: You may put an arrow card from your hand face up into your arsenal.
Once per Turn Instant -- {r}: You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it.

Quicksilver Dagger (Promo)
$6.95
Once per Turn Action -- {r}: Attack
If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.

Anothos (Promo)
$34.95
Once per Turn Action - [3 Resource]: Attack
If you have 2 or more cards in your pitch zone with cost [3 Resource] or greater, Anathos gains +2 [Power].
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Squizzy & Floof (Promo)
from $1.25
At the start of each opposing hero's turn, they may create a Cracked Bauble in their hand. If they do, you create a Gold token.

Maxx Nitro (Promo)
from $0.95
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank.

Lexi, Livewire (Promo)
from $1.25
Essence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)
Once per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again
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Bravo, Showstopper (Promo)
$27.95
Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again

Soul Shackle (Promo)
$64.95
At the beginning of your action phase, banish the top card of your deck.

Embodiment of Earth (Promo)
$124.95
'Non-attack' action cards you control have +1 [Defense] while defending.
At the beginning of your action phase, destroy Embodiment of Earth.
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Blasmophet, the Soul Harvester (Promo)
from $11.95
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.)
Once per Turn Action - 0: Attack
Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.


Trailblazing Aether (Red)
from $0.10
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, it gets go again.

Sigil of Deadwood
$0.10
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, create a Runechant token.

Runerager Swarm (Yellow)
from $0.10
If you've played or created an aura this turn, this gets go again.

Perennial Aetherbloom (Red)
from $0.10
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.

Perennial Aetherbloom (Blue)
from $0.10
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.

Meat and Greet (Blue)
$0.10
When this hits, create a Runechant token.
If you've dealt arcane damage to an opposing hero this turn, this gets go again.

Hit the High Notes (Blue)
from $0.10
If you've played or created an aura this turn, this gets +2{p}.

Helm of Lignum Vitae
from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +1{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)