Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) $34.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker (Marvel)
Evo Atom Breaker (Marvel) $19.95
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Terminator Tank (Extended Art)
Terminator Tank (Extended Art) $18.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Battlefield Breaker (Yellow)
Battlefield Breaker (Yellow) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
Angelic Descent (Red) from $0.10
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
Teklo Base Head
Teklo Base Head $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Yellow)
Spring a Leak (Yellow) from $0.10
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Quickfire (Red)
Quickfire (Red) from $0.10
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) from $0.10
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Junkyard Dogg (Red)
Junkyard Dogg (Red) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Red)
Jump Start (Red) $0.10
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Red)
Infuse Titanium (Red) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
Heavy Artillery (Red) from $0.10
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gigawatt (Yellow)
Gigawatt (Yellow) from $0.10
Your next Mechanologist attack this turn gets +3{p}. Go again
Gigawatt (Red)
Gigawatt (Red) from $0.10
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Blue)
Gas Up (Blue) from $0.10
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Fender Bender (Blue)
Fender Bender (Blue) from $0.10
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Yellow)
Dive Through Data (Yellow) from $0.10
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) from $0.10
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa