Sigil of Solitude (Red)
Sigil of Solitude (Red) from $0.10
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Koi Blessed Kimono
Koi Blessed Kimono from $0.10
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Intimate Inducement (Red)
Intimate Inducement (Red) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Intimate Inducement (Blue)
Intimate Inducement (Blue) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Haze Shelter (Red)
Haze Shelter (Red) from $0.10
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Harmony of the Hunt (Blue)
Harmony of the Hunt (Blue) from $0.10
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
First Tenet of Chi: Wind
First Tenet of Chi: Wind from $0.10
The next blue action card you play this turn gets go again. Go again
Biting Breeze (Yellow)
Biting Breeze (Yellow) from $0.10
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Aqua Seeing Shell
Aqua Seeing Shell from $0.10
Cloaked (Equip this face-down.) Instant -- {r}{r}{r}, turn this face-up: Draw a card. At the start of your turn, destroy this.
Tide Chakra (Yellow)
Tide Chakra (Yellow) from $0.10
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.10
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Yellow)
Moon Chakra (Yellow) from $0.10
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Emissary of Wind
Emissary of Wind from $0.10
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
Emissary of Tides
Emissary of Tides from $0.10
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
Emissary of Moon
Emissary of Moon from $0.10
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Deep Blue Sea
Deep Blue Sea from $0.10
This gets +1{p} for each blue card you've pitched this turn.
Art of Desire: Soul
Art of Desire: Soul from $0.15
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a yellow card, draw a card and gain 1{g}.
Wallop (Red)
Wallop (Red) from $0.10
When you win a clash revealing this, create a Vigor token.
Wage Might (Yellow)
Wage Might (Yellow) from $0.10
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.10
Instant -- Discard this: Create a Vigor token.
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