All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Soul Butcher (Yellow)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Radiant View
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Glaring Impact (Red)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Frontline Helm
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Break of Dawn (Red)
from $0.10
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Blistering Assault (Yellow)
from $0.10
If you have a yellow card in your pitch zone, this gets go again.

Blistering Assault (Blue)
from $0.10
If you have a yellow card in your pitch zone, this gets go again.

Evo Circuit Breaker (Marvel)
$64.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Zero to Fifty (Yellow)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Teklonetic Force Field (Blue)
from $0.10
When this defends an attack with overpower, this gets +2{d}.

Spring a Leak (Yellow)
from $0.10
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Spring a Leak (Red)
from $0.10
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Smash and Grab
from $0.10
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."

Scrap Prospector (Red)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Red)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Infuse Alloy (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Yellow)
from $0.10
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.