Hadron Collider (Blue)
Hadron Collider (Blue) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Yellow)
Gigawatt (Yellow) from $0.10
Your next Mechanologist attack this turn gets +3{p}. Go again
Firewall (Yellow)
Firewall (Yellow) from $0.10
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Data Link (Yellow)
Data Link (Yellow) from $0.10
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cognition Field (Yellow)
Cognition Field (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Yellow)
Bull Bar (Yellow) from $0.10
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Backup Protocol: YEL
Backup Protocol: YEL from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.
Come to Fight - Blue
Come to Fight - Blue $0.10
Codex of Frailty (Marvel)
Codex of Frailty (Marvel) $599.95
Head Jab - Red
Head Jab - Red $0.10
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