All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Sold out

Sunken Treasure (Treasure Pack)
$64.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Sold out

Loan Shark (Treasure Pack)
$74.95
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.

Conqueror of the High Seas (Treasure Pack)
$149.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.

Gold-Baited Hook (Treasure Pack)
$114.95
Action -- {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out

Dead Threads (Treasure Pack)
$172.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out

Nuu, Alluring Desire (Japanese Promo)
$89.95
Your attacks with Stealth get "When this chain link resolves, banish all action cards defending this."Instant — [3 Chi]: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their [1 Resources] cost.

Washed Up Wave
$0.10
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Unicycle
$0.10
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Tighten the Screws
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again

Thiev'n Varmints
from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Swindler's Grift (Red)
from $0.10
Action -- {t}: Attack
Instant -- {t}: Gain 1{g}
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Swiftwater Sloop (Yellow)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again

Strike Gold (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Strike Gold (Blue)
from $0.10
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.

Sky Skimmer (Yellow)
from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Sky Skimmer (Red)
from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Sirens of Safe Harbor (Yellow)
from $0.10
When this is put into your graveyard from anywhere, gain 1{g}.

Sic 'Em Shot (Blue)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Riggermortis
$0.10
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Restless Bones (Yellow)
from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)