Invoke Nekria Invoke Nekria
Invoke Nekria
$0.35
Widow Veil Respirator
Widow Veil Respirator
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$4.95
Current Funnel
Current Funnel
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
$21.95
Prismatic Leyline
Prismatic Leyline
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}. Go again
$19.95
Sonata Galaxia
Sonata Galaxia
This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again.
$17.95
Sold out
Censor
Censor
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
$4.95
Banneret of Gallantry
Banneret of Gallantry
Solflare - When this is charged to your hero's soul, create a Quicken token.
$5.95
Sold out
Crown of Providence
Crown of Providence
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
$84.95
Up Sticks and Run (Red)
Up Sticks and Run (Red)
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +4{p}. Go again
$0.35
Arc Lightning
Arc Lightning
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
$2.95
Test of Strength
Test of Strength
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
$0.25