Hold the Line
Hold the Line
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
$1.95
Double Down
Double Down
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
$16.95
Slithering Shadowpede
Slithering Shadowpede
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$3.95
Grimoire of the Haunt
Grimoire of the Haunt
Instant -- {r}, banish this: Create an Eloquence token. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$1.95
Calming Breeze (Red)
Calming Breeze (Red)
The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
$0.35
Raise an Army
Raise an Army
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again
$1.75