All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Golden Cog - Prize Wall (Promo)
$109.95
Crank
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Big Game Trophy Shot (Promo)
$74.95
Your next arrow attack this turn gets +4POWER. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token."Draw a card, then discard a card.
Victor Goldmane, High and Mighty - Singapore (Promo)
$149.95
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Shiyana, Diamond Gemini (1st Ed) - Cold Foil
$749.95
You may have specialization cards of any hero in your deck.At the beginning of your action phase, Shiyana becomes a copy of target hero until the start of your next turn, and gains "Cards you own are the class of your hero in addition to their other class types."
Arknight Shard (1st Ed) - Cold Foil
$2,199.95
Legendary Viserai Specialization (You may only have 1 Arknight Shard in your deck, and only if your hero is Viserai.)When you pitch Arknight Shard, create a Runechant token.
Aether Conduit (1st Ed) - Cold Foil
$19.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
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Quick Clicks (Treasure Pack)
$2.75
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quartermaster's Boots (Treasure Pack)
$4.75
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Light Fingers (Treasure Pack)
$6.75
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Old Knocker (Treasure Pack)
$69.95
Instant -- {t} your hero, destroy this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Captain's Coat (Treasure Pack)
$5.75
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again
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Bandana of the Blue Beyonds (Treasure Pack)
$4.75
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again
Swindler's Grift (Blue) (Treasure Pack)
$2.75
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swiftwater Sloop (Blue) (Treasure Pack)
$15.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
$3.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Gold Hunter Ketch (Treasure Pack)
$0.95
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
$2.95
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
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Lost in Transit (Treasure Pack)
$1.25
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
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Not So Fast (Treasure Pack)
$4.75
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.