Heartbeat of Candlehold
Heartbeat of Candlehold from $1.95
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
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Haunting Rendition
Haunting Rendition from $8.75
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Sonata Galaxia
Sonata Galaxia from $21.95
This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again.
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Warmonger's Diplomacy
Warmonger's Diplomacy from $31.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Slithering Shadowpede
Slithering Shadowpede from $0.75
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Oblivion
Oblivion from $4.95
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.) Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.
Decimator Great Axe
Decimator Great Axe from $4.95
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
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Braveforge Bracers
Braveforge Bracers $34.95
The next attack action card with cost [1 Resource] or less you play this turn gains +2 [Power]. Go again  
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