All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Malefic Incantation (Red)
from $0.95
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This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.

Ancestral Harmony
from $25.95
Your attacks with combo get +1{p} this turn.
Banish the top card of your deck. If it has combo, you may play it this turn.
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Lumina Lance
from $2.75
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."

Chorus of Ironsong
from $1.25
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.)
Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented."
Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
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Pain in the Backside
from $19.95
When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit.
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Count Your Blessings (Yellow)
from $0.95
Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.

Calming Gesture
from $1.95
Instant -- {r}, destroy this: Create a Spectral Shield token.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Shift the Tide of Battle
from $1.95
Target Warrior attack with {p} greater than its base gets go again.
The next time an opposing hero is dealt damage this turn, create an Agility token.

Twin Drive
from $27.95
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)