All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Electrostatic Discharge (Blue) (Promo)
$0.55
The next attack action card you play this turn with cost 1 or less gets +1.
Draw a Crowd (Blue) (Promo)
$1.95
When this enters the arena, each hero draws a card.At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3POWER.
Promising Terrain (Blue) (Promo)
$3.95
If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1 LIFE.
Pulsing Aether // Life - (Promo)
$6.75
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
Hostile Encroachment (Promo)
$4.95
When this attacks a hero, they draw a card.Crush - When this deals 4 or more damage to a hero, they discard a card.
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Art of Dragon: Scale (Promo)
$4.95
When this attacks, if it is Draconic, it gets "When this hits a hero, put a -1 counter on an equipment they control. Then if it has 0, destroy it."
Art of Dragon: Claw (Promo)
$4.95
When this attacks, if it is Draconic, it gets "When this hits a hero, destroy all cards in their arsenal."
Big Game Trophy Shot (Promo)
$49.95
Your next arrow attack this turn gets +4POWER. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token."Draw a card, then discard a card.
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Aether Conduit (1st Ed) - Cold Foil
$19.95
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Light Fingers (Treasure Pack)
$6.95
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Mutiny on the Swiftwater (Treasure Pack)
$0.95
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets go again.
Go again
Mutiny on the Nimbus Sovereign (Treasure Pack)
$0.95
For each hero that controls more Gold than you, steal a Gold token they control.
If you gain control of 1 or more Gold tokens this way, your next attack this turn gets overpower. (It can't be defended by more than 1 action card.)
Go again
Thiev'n Varmints (Treasure Pack)
$0.95
When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Gold Hunter Longboat (Treasure Pack)
$1.75
If you control less Gold than an opponent, this gets +2{p}.
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Expedition to Horizon's Mantle (Treasure Pack)
$0.95
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach (Treasure Pack)
$0.95
When this attacks, you may put a gold counter on Treasure Island.
Battalion Barque (Red) (Treasure Pack)
$7.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
Scrub the Deck (Treasure Pack)
$4.95
Destroy the top card of target hero's deck. If it's yellow, create a Gold token.
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Divvy Up (Treasure Pack)
$0.95
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them.
Create Gold tokens equal to the number of gold counters removed this way.