Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Sold out
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) $499.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) $0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
Resounding Courage (Blue) $0.20
Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token.
Light the Way (Blue)
Light the Way (Blue) $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) from $0.20
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Charge of the Light Brigade (Blue)
Charge of the Light Brigade (Blue) $0.20
The next attack you charge this turn gets +1{p}. Go again
Break of Dawn (Red)
Break of Dawn (Red) $0.20
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) $0.20
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) $0.20
If you have a yellow card in your pitch zone, this gets go again.
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) $0.20
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn $0.20
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Sprocket Rocket (Yellow)
Sprocket Rocket (Yellow) from $0.20
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Scrap Harvester (Red)
Scrap Harvester (Red) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Red)
Razzle Dazzle (Red) from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Ratchet Up (Yellow)
Ratchet Up (Yellow) from $0.20
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Red)
Ratchet Up (Red) from $0.35
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Blue)
Ratchet Up (Blue) from $0.25
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Out Pace (Yellow)
Out Pace (Yellow) from $0.20
Boost This can't be defended by equipment.
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