All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Wall Breaker (Yellow)
from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Blue)
from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Blue)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Blue)
$0.20
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Yellow)
from $0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Blue)
from $0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Glaring Impact (Yellow)
$0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Defender of Daybreak (Red)
$0.20
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Boltyn
$0.20
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
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Singularity // Teklovossen, the Mechropotent (Marvel)
$799.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklonetic Force Field (Yellow)
from $0.20
When this defends an attack with overpower, this gets +2{d}.
Teklonetic Force Field (Red)
from $0.25
When this defends an attack with overpower, this gets +2{d}.
Scrap Prospector (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Yellow)
from $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Panel Beater (Yellow)
from $0.20
Boost
This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Red)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Blue)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.