Fry (Yellow)
Fry (Yellow) $0.20
Go again
Concuss (Blue)
Concuss (Blue) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Strong Wood (Yellow)
Strong Wood (Yellow) $0.20
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Yellow)
Log Fall (Yellow) $0.20
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
Bracken Rap (Yellow) $0.20
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Strong Wood (Red)
Strong Wood (Red) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Log Fall (Red)
Log Fall (Red) $0.25
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
Concuss (Red) $0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Bracken Rap (Red)
Bracken Rap (Red) $0.25
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Trip the Light Fantastic (Yellow)
Trip the Light Fantastic (Yellow) from $0.20
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Sigil of Fyendal
Sigil of Fyendal $0.20
Go again At the beginning of your action phase, destroy this. When this leaves the arena, gain 1{g}.
Meat and Greet (Yellow)
Meat and Greet (Yellow) $0.20
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Hit the High Notes (Yellow)
Hit the High Notes (Yellow) from $0.20
If you've played or created an aura this turn, this gets +2{p}.
Flittering Charge (Blue)
Flittering Charge (Blue) from $0.25
If you've played an instant card this chain link, this gets go again.
Brush Off (Yellow)
Brush Off (Yellow) $0.20
The next time you would be dealt 2 or less damage this turn, prevent it.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $0.20
Water the Seeds (Yellow)
Water the Seeds (Yellow) from $0.20
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
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