Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from $0.35
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
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Unsheathed
Unsheathed from $27.95
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Restless Coalescence
Restless Coalescence from $3.95
When this enters the arena, move any number of +1{p} counters from auras you control onto this. Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Cosmic Awakening
Cosmic Awakening from $0.95
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Aether Arc
Aether Arc from $4.75
Deal 1 arcane damage to each opposing hero. Create a Ponder token for each hero dealt damage this way.
Lumina Lance
Lumina Lance from $3.95
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Savor Bloodshed
Savor Bloodshed from $24.95
Your next dagger attack this turn gets +4{p}. The next time you hit a marked hero with a dagger this turn, draw a card. Go again
Provoke
Provoke from $17.95
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
Dual Threat
Dual Threat from $4.95
If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}. If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}. Go again
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Snuff Out
Snuff Out from $2.95
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Shadowrealm Horror
Shadowrealm Horror from $6.95
As an additional cost to play this, banish 3 random cards in your graveyard. If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Prayer of Bellona
Prayer of Bellona from $3.95
Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.) Go again
Lost in Thought
Lost in Thought from $1.95
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token. Go again
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