All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Rampant Growth <> Life
Amp X, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}
$0.95
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Heartbeat of Candlehold
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)
Gain 1{g}. Gain 1{g}. Gain 1{g}.
Go again
$0.95
Channel the Millennium Tree - Extended Art
Go again
When this enters the arena and at the beginning of your action phase, amp 3.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
$2.95
Shift the Tide of Battle
Target Warrior attack with {p} greater than its base gets go again.
The next time an opposing hero is dealt damage this turn, create an Agility token.
$1.95
Bone Head Barrier
Roll a 6 sided die. Prevent the next X damage that would be dealt to your hero this turn, where X is the number rolled.
$0.25