Tarantula Toxin
Tarantula Toxin from $5.25
Choose 1 or both; Target dagger attack gets +3{p}. Target card defending an attack with stealth gets -3{d} this turn.
Blood Runs Deep
Blood Runs Deep from $1.95
This costs {r} less to play for each Draconic chain link you control. When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers. Go again
Null <> Shock
Null <> Shock from $2.95
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
Eclectic Magnetism
Eclectic Magnetism from $6.95
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Visit Goldmane Estate
Visit Goldmane Estate from $3.75
Victor Specialization (You may only have this in your deck if your hero is Victor.) Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens. Go again
Vynnset, Iron Maiden
Vynnset, Iron Maiden $8.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Ironsong Versus
Ironsong Versus from $24.95
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Heist
Heist from $23.95
Boost When this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.
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