All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Sunken Treasure
from $10.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
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Under the Trap-Door
from $8.95
Stealth
Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
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Sigil of Brilliance
$19.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)
At the beginning of your action phase, destroy this.
When this leaves the arena, draw a card.
Up the Ante
from $4.75
Olympia Specialization (You may only have this card in your deck if your hero is Olympia.)
Choose X+1;
Target attack wagers an Agility token with the defending hero.
Target attack wagers a Gold token with the defending hero.
Target attack wagers a Vigor token with the defending hero.
Target attack gets +Y{p}, where Y is the number of times it has wagered.
Luminaris, Angel's Glow
from $0.95
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
Figment of Erudition // Suraya, Archangel of Erudition
$3.95
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
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Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Prism, Awakener of Sol
$3.95
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Beseech the Demigon (Red)
from $0.35
Choose an attack action card in your banished zone. It gets +3{p} until end of turn.
Go again
Blood Runs Deep
from $0.95
This costs {r} less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again
Arcane Twining (Blue)
$0.35
Deal 1 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)