Long Whisker Loyalty
Long Whisker Loyalty from $2.95
For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them.
Standing Order
Standing Order from $1.95
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
Soulbond Resolve
Soulbond Resolve from $11.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Terminator Tank
Terminator Tank from $5.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Glistening Steelblade
Glistening Steelblade $14.95
Count Your Blessings (Red)
Count Your Blessings (Red) from $0.35
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
Maul
Maul from $1.75
Choose 1 or both; Target attack action card with 1 or less base {p} gets +3{p}. Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
Kassai of the Golden Sand
Kassai of the Golden Sand $0.75
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Dig Up Dinner
Dig Up Dinner from $0.95
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this. Go again
War Machine
War Machine from $4.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Tick Tock Clock
Tick Tock Clock from $0.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.
Fabricate
Fabricate from $8.95
Choose 2; Equip a base equipment with Proto in its name from your inventory. Evo permanents you control get +1{d} this turn. Put this under an Evo permanent you control. You may banish an Evo from your hand. If you do, draw a card.
Evo Steel Soul Tower
Evo Steel Soul Tower $18.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Out Pace (Red)
Out Pace (Red) from $0.25
Boost This can't be defended by equipment.
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