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Doomsday
Doomsday from $14.95
Arcanite Skullcap
Arcanite Skullcap $39.95
If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.) Battleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)
Dragon Power (Blue)
Dragon Power (Blue) from $0.25
When this attacks, if it is Draconic, it gets +3{p}.
Flittering Charge (Red)
Flittering Charge (Red) from $0.25
If you've played an instant card this chain link, this gets go again.
Clash of Vigor (Blue)
Clash of Vigor (Blue) from $0.25
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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Dyadic Carapace
Dyadic Carapace $39.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Smashing Performance
Smashing Performance from $1.95
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, destroy a random item in the arena.
Scrap Trader
Scrap Trader from $2.95
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Gain {r}{r} for each card this scrapped.
Runechant
Runechant $0.20
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
Evo Face Breaker
Evo Face Breaker $0.75
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.) Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
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