Quartermaster's Boots
Quartermaster's Boots $0.20
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Quartermaster's Boots (Treasure Pack)
Quartermaster's Boots (Treasure Pack) $3.95
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Quick Clicks
Quick Clicks $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
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Quick Clicks (Treasure Pack)
Quick Clicks (Treasure Pack) $7.95
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quickdodge Flexors
Quickdodge Flexors from $89.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
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Quickdodge Flexors (Alternate Art)
Quickdodge Flexors (Alternate Art) $81.95
**Defense Reaction** - {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.At the beginning of the end phase, if this defendend this turn, destroy it.
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Quickdodge Flexors (Rainbow Foil)
Quickdodge Flexors (Rainbow Foil) $154.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Quicken
Quicken $0.35
Quicken
Quicken $0.20
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Quickening Sand
Quickening Sand $0.20
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
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Quickening Sand (Rainbow Foil)
Quickening Sand (Rainbow Foil) $0.25
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Quickfire (Blue)
Quickfire (Blue) from $0.25
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Quickfire (Red)
Quickfire (Red) from $0.25
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Quickfire (Yellow)
Quickfire (Yellow) from $0.20
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
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Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $2.95
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
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