Razzle Dazzle (Red)
Razzle Dazzle (Red) from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) from $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Re-Charge! (Blue)
Re-Charge! (Blue) from $0.25
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Re-Charge! (Red)
Re-Charge! (Red) from $0.25
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Re-Charge! (Yellow)
Re-Charge! (Yellow) from $0.20
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Reach Beyond the Grave
Reach Beyond the Grave $0.20
**Action** - Destroy this: Return an ally card from your graveyard to your hand, then discard a card. **Go again****Battleworn**
Reach Beyond the Grave (Cold Foil)
Reach Beyond the Grave (Cold Foil) $0.95
**Action** - Destroy this: Return an ally card from your graveyard to your hand, then discard a card. **Go again****Battleworn**
Read the Ripple (Promo)
Read the Ripple (Promo) $11.95
At the beginning of your end phase, destroy Read the Ripples then opt 1 and draw a card.
Reality Refractor
Reality Refractor from $0.75
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Reaper's Call (Blue)
Reaper's Call (Blue) from $0.25
Stealth Instant -- Discard this: Mark target opposing hero.
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