Summer's Fall (Blue)
Summer's Fall (Blue) from $0.15
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Summer's Fall (Red)
Summer's Fall (Red) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Summer's Fall (Yellow)
Summer's Fall (Yellow) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Sunken Treasure
Sunken Treasure from $8.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
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Sunken Treasure (Treasure Pack)
Sunken Treasure (Treasure Pack) $67.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Sunkwater Exoshell
Sunkwater Exoshell from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
Sunkwater Lookout from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
Sunkwater Pincers from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Scalers
Sunkwater Scalers from $0.75
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Supercell
Supercell from $3.95
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Surface Shaking
Surface Shaking from $6.95
Go again When this enters the arena, create 3 Seismic Surge tokens. At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
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