Chain Lightning
Chain Lightning $0.35
You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Chain of Brutality
Chain of Brutality $0.35
If this has 6 or more {p}, it gets **go again** and "When this hits a hero, the next attack action card you play this turn has 6 base {p}."
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Chain of Brutality (Rainbow Foil)
Chain of Brutality (Rainbow Foil) $2.75
If this has 6 or more {p}, it gets **go again** and "When this hits a hero, the next attack action card you play this turn has 6 base {p}."
Chain Reaction
Chain Reaction from $1.25
When this defends an attack with go again, you may turn a non-attack action card in your arsenal face-up. If you do, you may play it this turn as though it were an instant.
Chains of Mephetis
Chains of Mephetis from $0.95
You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Challenge the Alpha
Challenge the Alpha from $0.25
When this attacks a Brute hero, this gets +2{p}. When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{g}.
Chane  (Promo)
Chane (Promo) $24.95
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
Chane (Marvel) Chane (Marvel)
Chane (Marvel) $39.95
Once per Turn Action -- Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gets go again. Go again
Chane, Bound by Shadow (Promo)
Chane, Bound by Shadow (Promo) from $0.75
Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again 
Channel Galcia's Cradle
Channel Galcia's Cradle $0.35
When this enters the arena and at the start of your turn, **freeze** target ally, aura, item, or equipment while this is in the arena.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Galcia's Cradle (Rainbow Foil)
Channel Galcia's Cradle (Rainbow Foil) $1.75
When this enters the arena and at the start of your turn, **freeze** target ally, aura, item, or equipment while this is in the arena.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Iceloch Glaze
Channel Iceloch Glaze $4.95
**Go again**Cards in opponents' arsenals are **frozen** while they control a Frostbite or a frozen permanent.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Iceloch Glaze (Extended Art, Cold Foil)
Channel Iceloch Glaze (Extended Art, Cold Foil) $34.95
**Go again**Cards in opponents' arsenals are **frozen** while they control a Frostbite or a frozen permanent.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Lake Frigid (Promo)
Channel Lake Frigid (Promo) $104.95
Cards and activated abilities cost opposing heroes an additional [1 Resource].Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $7.95
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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