Foundry Reserve
Zephyr Needle Right (1st Ed) - Cold Foil
$42.95
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
$39.95
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Viziertronic Model i (1st Ed)- Cold Foil
$279.95
Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
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Talishar, the Lost Prince (1st Ed) - Cold Foil
$89.95
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack
At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
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Skullhorn (1st Ed) - Cold Foil
$259.95
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Red Liner (1st Ed) - Cold Foil
$24.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again