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Reaping Blade (1st Ed) - Cold Foil
Reaping Blade (1st Ed) - Cold Foil $178.95
Once per Turn Action - [1 Resource]: Attack If a hero has more [Life] than any other hero, they can't gain [Life].
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Harmonized Kodachi Right (1st Ed) - Cold Foil
Harmonized Kodachi Right (1st Ed) - Cold Foil $118.95
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
Ironrot Legs (Alpha) - Cold Foil
Ironrot Legs (Alpha) - Cold Foil $69.95
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Mandible Claw Right (1st Ed) - Cold Foil
Mandible Claw Right (1st Ed) - Cold Foil $99.95
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Ironrot Helm (Alpha) - Cold Foil
Ironrot Helm (Alpha) - Cold Foil $97.95
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Cintari Saber Right (1st Ed) - Cold Foil
Cintari Saber Right (1st Ed) - Cold Foil $87.95
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
Helm of Isen's Peak (Alpha) - Cold Foil
Helm of Isen's Peak (Alpha) - Cold Foil $91.95
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn. Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
Ironrot Plate (Alpha) - Cold Foil $84.95
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
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Talishar, the Lost Prince (1st Ed) - Cold Foil
Talishar, the Lost Prince (1st Ed) - Cold Foil $62.95
Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack At the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.
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Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil $62.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Sledge of Anvilheim (1st Ed) - Cold Foil
Sledge of Anvilheim (1st Ed) - Cold Foil $168.95
Action - [4 Resource]: Attack
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Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil $67.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
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Edge of Autumn (1st Ed) - Cold Foil
Edge of Autumn (1st Ed) - Cold Foil $129.95
Once per Turn Action - [1 Resource]: Attack. Go again
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil $21.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil $29.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
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